config.yml
Last updated
Last updated
You can also set limits on groups. The available mobs change depending on your server's version, so keep that in mind.
ANIMAL
Chicken, Cow, MushroomCow, Ocelot, Pig, Sheep, Wolf
MONSTER
Blaze, CaveSpider, Creeper, Enderman, Giant, PigZombie, Silverfish, Skeleton, Spider, Witch, Wither, Zombie
AMBIENT
Bat
WATER_MOB
Squid, Fish
NPC
Villager
VEHICLE
Boat, Minecart
OTHER
Everything else
You can define what spawn reasons the plugin should check a chunk for. Simply by setting true or false.
For example, if I want the chunk to be checked when an iron golem is built, I would set:
check-chunk-load
Check a chunk upon load (ChunkLoadEvent).
check-chunk-unload
Check a chunk upon unload (ChunkUnloadEvent).
active-inspections
When a chunk is loaded, recheck it periodically.
Check-chunk-load must be true for this to work.
debug
Debug messages, will spam the console with verbose messages when set to true. Best to not set this to true unless debugging an issue.
watch-creature-spawn
Check a chunk when a mob spawns (CreatureSpawnEvent).
watch-vehicle-create-event
Check a chunk when a vehicle spawns (VehicleCreateEvent).
check-surrounding-chunks
Radius of surrounding chunks to check.
inspection-frequency
How often, in seconds, to check the chunk.
notify-players
Notify players in that chunk if stuff has been culled.
preserve-named-entities
Prioritize entities without names over older entities.
preserve-raid-entities
Don't remove pillagers that are part of a raid.
ignore-metadata
Ignore entities with any of the following metadata. For example, shopkeeper npcs.
You can exclude worlds from the check entirely by adding them to this list. For example:
You can customize the messages used in the plugin by editing the messages block. Common color codes are supported.
In some messages some internal placeholders are used: {material}
, {amount}
. You can remove these if you don't want to use them.